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ARMOS KNIGHT
[Armos Knight] [Behavior] The Armos Knight always stand still, deactivated even, until touched by some unwary adventurer. Then, they spring to life and chase you around the room. Usually their dashes are decidedly linear... er, they run in straight lines.

[Tactics] The best offense against these lumbering lugs is to let it chase you, duck under its path, and then slash it a few times. Note that there are some varieties that can only be destroyed by hitting them with an explosive first. If you encounter these kinds, do just that, but then duck for cover, because they'll explode as well!

[Tidbits] Some Armos Knights are the creation of the Minish folk. You'll need to turn them on first by shrinking down and climbing in their control room/heads, and then poke then with your sword back at a normal size.